// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Food.h"
#include "SpecialFood.generated.h"

/**
 * 
 */
UCLASS()
class TASK35_4_API ASpecialFood : public AFood
{
	GENERATED_BODY()


protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	virtual void Interact(AActor* Interactor, bool IsHead) override;
	
};
